This week we were introduced to the dope sheet tool found in Maya. When Sam our teacher first showed us the dope she said this will save ourlives when we start properly animating Max in other things. To help us get a better understanding of the dope sheet we had to animate Max preforming a golf swing. This I had a lot of fun doing as before we as group started to aniamte Max we were all stood up and pretending to swing a golf club. Having played golf quite a lot in my spare time I felt I could approach this animation with a lot of confidence.
However us having to aniamte Max preforming a golf swing and this helping us get a better understanding of the dope we were meant to at first do this animation in three key stages.
the starting poisition, then Max swinging his arms to the far right and then passing his starting point where the ball would be and continuing to swing to his left side. However I started to add other keys between these three key points because I wasn't happy with the animation. One major point I had to keep reminding myself was to key the whole character because if I didn't the dope sheet would be pretty useless to me.
Here's a snapshot of the dope sheet for my golf animation and you can see every strip is a key frame in my animation and in every strip has black boxes and these represent every part of the character Max that you can control.
When starting to play around with the dope sheet I realised how useful it will be and how much time it can save me to help get my aniamtion looking better. I loved how easy it was to move a key frame where ever you want and this can really help you space out your keys to get the aniamtion looking smooth when it needs to be smootha nd look fast when it needs to be fast. As you can see from the screen shot above the golf animation is rather fast because Max has to gain a lot of speed bfore he hits the ball to get a decent shot.

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