Tuesday, 13 March 2012

Max Walk Cycle Animation - Week 7


The video above is an improved version of my animatio walk cycle. A couple of weeks ago I atempted the walk cycle for the Max rig after seeing a presentation on Udo and thought I would be able to do it. A week or so after producing my first animation walk cycle I looked at it and showed other in my class what I had done and the feed back I got from it was that it looked too robotic, he doen't have a natural movement or bouce to him.


So Sam set the class the task this week of working on the walk cycle, I felt that now would be the best time to redo the animation. I started from fresh and decided not to open up the original file and work over it. This time I took my time and always looking at my research images and the aniamtion started to look good. One major element I added was the bounce he does while walking this as soon as I added it gave the movement more realism and made it more believable.


My fist walk cycle animation took 30 minutes, this took the whole 3 hour lesson and I feel it shows. I'm really proud of this animation and when showing it to Sam, she helped me with a few tweaks with the footplacment. For example when MAx is about to place his foot down, the heel of his foot will lead and not his toes, because no one does that. also having the feet not be pointing straight forward but however having them point outwards a tiny bit, not too much but enough to give the Max more character in his stance.






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