Saturday, 18 February 2012

Graph Editor, Ghosting and Max introduction - Week 3

In the third we went through the graph editor in Maya. It's used to help tweak your animation to make slight improvements. We tried this with the bouncing ball animation to help us get better understanding of it.




As you can see from this image the graph editor shows each time the ball bounces and lifts from the ground.

We also tried the ghosting tool. This allow us to see the ball in movement and in it's current position, however it also allows us to see where the ball had previously been and where it's going next. This can help us to make improvements by checking is the ball is in the correct position.
After we were told to download a rig from the 11 second club, the rig and model was called Max. Once I downloaded the rig I was able to play around with it and get used to all the handles attached to the model. I found it quite easy to pick and started small for example playing with the face area. Later once I was getting the hang of it I started to animate Max waving, blinking and moving him mouth. After doing these animation movements with Max I feel more confident with the software and feel more prepared starting to get him moving around and doing walk cycles.

No comments:

Post a Comment